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Does not require Bushwhack to be drafted for it to get applied. Requires drafting Sharpshooter to be unlocked. Notes: Requires Aghanim's Shard to be unlocked. Ignores the HUD , so cannot be cast through the minimap this way. Decoy can be cast without having to face towards the targeted point. Does not interrupt Hoodwink's channeling abilities or any other current order upon cast.

The illusion automatically walks to the targeted point once created. The illusion is fully controllable, and can be given new orders to override this movement. The illusion spawns with the Scurry buff based on its current level. If Scurry is not learned, the buff is still placed, but without any values. This means it does not grant the movement speed bonus, but still grants the phased movement and tree-walking.

The Scurry duration increasing talent does not increase the duration of the Decoy's Scurry. The illusion is permanently phased. If cast while another Decoy illusion exists via effects like Refresher Orb , all Decoy illusions will be returned to Hoodwink's current position and will begin moving to the location targeted by the most recently-cast Decoy.

Decoy illusions that existed when another Decoy illusion was triggered are exempt from this behaviour, and do not return with additional casts of Decoy.

When hit by an attack or a single-target ability within range, the Decoy's effects trigger. This means that evaded enemy attacks including attacks evaded by the illusion's Scurry evasion do not trigger the Decoy. Only triggers on attacks of enemy heroes including illusions , clones , and creep-heroes. Triggers on abilities of any unit, not just heroes, following the rules of Spell Block.

The triggering ability is blocked as well. Attacks and abilities coming from more than range away do not trigger the Decoy. However, abilities from outside that distance still get fully blocked. Attacks affect the Decoy normally. When triggered, the illusion gets destroyed, and a lesser Bushwhack is sent towards the target. The triggering enemy does not get any credits for the Decoy's destruction.

When triggered, the lesser Bushwhack flies towards the triggering enemy's location. It does not follow the enemy. Upon reaching that location, it first creates a planted tree. This tree is smaller than the other trees on the map and has a smaller collision size. Tango heals for twice as long when targeting a Decoy tree. Although using Bushwhack 's modifier, the area stun is completely independent from the ability.

Tosses a boomerang at the target enemy in an arc. Upon contact, it returns to Hoodwink. The boomerang will deal damage as it passes through or hits enemies, and apply a Hunter's Mark that causes affected enemies to be slowed and be more vulnerable to spell damage and have reduced status resistance. Blocked upon impact. When blocked, the boomerang does not return. When disjointed, the boomerang returns once reaching the target's last location before disjointing it. Notes: Requires Aghanim's Scepter to be unlocked.

When unit-targeted, the boomerang homes in on the target. Can be cast on any unit, including allies, excluding self, buildings and wards. Targeting allies sends the boomerang towards them, but does not affect them. The boomerang either travels at a speed of or reaches the target unit between 0. The same applies upon returning. This means the boomerang can fly for a minimum of 1 second and a maximum of 2.

The duration is set once upon cast, based on the distances. If the distances change after cast, the speed adapts to the predetermined duration.

For example, if the target was within range upon cast, the boomerang will have fully returned within 1 second. If the target was more than range away, it will have fully returned within 2. When ground-targeted, it flies towards that point at the fixed speed of The boomerang is always thrown from Hoodwink's right side and returns from the opposite side. It flies towards the target arcing to the right side and returns to Hoodwink in a mirrored arc.

Both arcs have a combined width of Its minimum travel distance is as well, so when targeting a point closer than range, it flies in a triangular pattern with side lengths of The boomerang first applies the debuff, then the damage. The primary target is damaged and debuffed when getting within its radius like any other unit. However, the boomerang only starts returning once fully reaching the target and not sooner.

Applies generic incoming damage amplification on the targets. Stacks additively with other sources of generic incoming damage manipulation. The amplification affects only spell damage the target takes that is not flagged as HP removal. Attack damage is not amplified. Since it uses incoming amplification, it does affect the damage of abilities that ignore outgoing amplification e. Damage Return and Moon Glaives.

Affects Enemy Heroes. Hoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after 3 seconds, and the bolt is fired automatically after 5 seconds.

Hoodwink is knocked backwards for a distance of from the force of the shot. Max Charge Time: 3 2. Grants a new ability: Hunter's Boomerang. Grants a new ability: Decoy. Does not collide with spell immune units. Fully pierces spell immunity. While her first arbalest was a chance discovery, Hoodwink now takes great care in carving and caring for her own -- of course with some necessary components pilfered or otherwise cleverly procured. Notes: For better readability, the turn rate during the Sharpshooter is given as degrees per second, instead of radians per 0.

A timer above Hoodwink's head shows how much time is left before the bolt releases. This timer is visible to everyone. The direction can be changed with a move order Right Click or M. A line indicator is cast in front of Hoodwink while aiming the shot, showing the path it will take once released. Full screen. Stop Doing This Immediately, Dr.

Microsoft and partners may be compensated if you purchase something through recommended links in this article. Slideshow continues on the next slide. Stop Travelling Dr. Found the story interesting? Like us on Facebook to see similar stories. Hall completely restored the interior of the 19, sq. The original Marquee was restored and a replica of the original ticket booth was built.

All wall colors and color schemes in the draperies and the carpet were meticulously matched to the original colors of the Wink, found during the renovation process. Requisite art work, in the form of hand made ornamental plasters, sculptures, and friezes are in progress by Artisan, Wei Ning Song from China, who is now residing in Dalton.



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